mO2 User Manual

mO2 User Manual

mO2_1_4.jpg


CHANGELOG

  • mO2 v1.4.0 19.11.2020

    • Added support for mTracker 3D data

    • Added a new Shadow Catcher Mode in the Material's Opacity channel

    • Added an option to disable post-processing effects on the Background

    • Added a new Physical method for computing the Camera's Lens Distortion

    • Improved Alpha Channel support

    • Removed the Color Space parameter – mO2’s output color space now depends on the host app’s project settings

    • Increased render bit depth

  • mO2 v1.3.3 10.11.2020

    • Crash and bug fixes

    • Added Big Sur support

  • mO2 v1.3.1 08.09.2020

    • Crash and bug fixes

  • mO2 v1.3.0 28.08.2020

    • Motion Cameras can now be used to drive mO2's internal Cameras

    • Added orthogonal Camera views

    • Added import of animated position, rotation and scale parameters from FBX, glTF and DAE formats

    • Crash and bug fixes

  • mO2 v1.2.0 16.04.2020

    • New Capture Envi feature – create new Environment textures that take your scene geometry into account

    • Redesigned Ambient Occlusion – AO shadows are now much more accurate and they affect surfaces that have Planar Reflections enabled

    • Performance improvements

    • Crash and bug fixes

  • mO2 v1.1.0 02.12.2019

    • Added new Alpha Channel Background mode that allows to render mO2 scenes on a transparent background

    • Added an empty mO2 title with transparent background for easier workflow in Final Cut Pro X

    • Anti-Aliasing improvements

    • Fixed rendering of refractive objects in Planar Reflections

    • Fixed the black OSC issue which appeared after updating Final Cut Pro X to version 10.4.7

    • Performance improvements

    • Crash and bug fixes

  • mO2 v1.0.5 09.01.2019

    • Added a new Blend Opacity Mode to the Material

    • Added a Cutout Threshold parameter in the Alpha Cutout Opacity mode

    • Added a "Tile Mode" parameter within the Material -> Texture Mapping

    • Applying a Material with custom Texture Mapping (Cubic, Planar, etc.) onto the entire Instancer will now texture all of its instances accordingly,

    • Illuminance Channel can now be used in the Refraction and Blend Opacity Modes,

    • Motion Blur amount parameter now works correctly,

    • SVGs aspect ratio is now applied to its source shape instead of the object's scale so Bevel is no longer being stretched out,

    • Ctrl+LMB now works in the Scene Structure view,

    • Importing incorrect SVGs should no longer crash mO2. The problematic paths will now be simplified or removed completely,

    • Effector's Invert Shape and Light's Cast Shadows options are now properly imported from Cinema 4D files,

    • Fixed various other bugs.